
Inaris
Type: 3D Game Project · DigiPen
Subject: GAM300 / GAM350 / GAM400
Engine: C++ / OpenGL / FMOD (created from scratch)
Genre: Puzzle / Platformer / Poetic Experience
Description: Inaris is a tale of discovery about a lonely soul wandering in a set of empty familiar temples. This entity’s connection with the environment will allow it to manipulate columns in order to find out what it is looking for.
My Role:
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Programmed first-person player behavior, dynamic hand animations, visual feedback and complex puzzle gameplay systems.
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Designed main game mechanics and built most of the game's levels.
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Worked on enhancing game feel.
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Designed object archetypes and managed art creation planning in order to fulfill the game's visual requirements given limited time and resources.
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Supervised teammates’ progress.
Awards: hóPLAY Independent Games Festival 2014 - Best Basque Game - Finalist
Team:
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Ander Alzola – Game Designer & Programmer
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Ander Amo – Lead Programmer
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Eneko Eguiluz – Producer & Programmer
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Eduardo Garcia – Artist
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Ander Goenaga – Programmer
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Ander Guerrero – Programmer
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Markel Madina – Programmer
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Asier Renteria – Sound Designer & Programmer
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Jon Sanchez – Lead Programmer
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Ismael Serrano – Programmer
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Jorge Fernandez – Music
Date: 2014

